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shakazed

Shaders

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Hiya! Just wondering if there are dynamic vertex/pixel shaders, in a sense that I can feed data to it and through that manipulate the vertex/pixel data?

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You mean, like, send in some constants which affect the pixel/vertex shader result? You pretty much have to do that do be able to do anything with shaders...

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Ok, yeah I guess that´s what I meant I thought shaders were preset and then handled vertices/pixels the same way during the runtime process. New to this so I haven´t read alot about it. Any good tutorials on the subject?
Thx for the info!

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