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# glu access

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Is there anything out there similair to GLee except for glu* instructions? If not, is there any other easy way to link glu3D* functions in Windows without the full-on manual approach? Thanks in advance, Me.

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dunno what you mean by "full on manual approach" but its pretty
easy to link GLU to a project, especially in VC++
//put this in any old file you like, usually the file where//your WinMain/main function is#pragma comment(lib, "glu32.lib")//include the header when you need it.....#include <gl/glu.h>//do your stuff!gluPerspective(...);[source]

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I''m meaning for glu functions for OpenGL1.2 upwards, such as gluBuild3DMipmaps which aren''t directly available under Windows.