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u-diy

zelda is dead

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my 2c worth .. When will big companies draw the line and stop milking a game for all its worth? Or is this what game design is all about …. ? A once brilliant game destroyed by un understandable design and complication Building a strong story to a game but in that neglecting what made the game good in the first place ,kiddy- fiying a game so much a 3 year old would want to play it but puzzles and story line for a teen” im confused it what the game is trying to betray and for witch age group its amid for ?” You need a walk threw to figure out ? Just busy playing Majoras mask I can finish game but could not be bothered and this coming from a fan of the game :O should have left mega man as mega man not tried to mega man Zelda with a touch of Mario brothers I have a review of this game just as im so disappointed in the the game It was a good book backed up with week pathetic game play Boredom was the hardest thing to over come, besides the stupid sub games to get a needed item , forcing some to participate in some thing they never would pay money to do in the first place ! lucky it had old school guardians that made it feel like the game a tad …. Come to think of it, this brings a lot of questions to my mind as from this game I see the opposite to most things iv learned about game design …even though at the end of the day it was good team work by a good team. I saw screens shots of the gamecube Zelda and I threw up! So really in my eyes the game is dead …

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quote:
Original post by u-diy
I saw screens shots of the gamecube Zelda and I threw up!


This response is easy to criticize. You have somehow gotten the idea that you are entitled to a certain kind of experience, that designers owe you something. You're wrong. Game designers don't owe you a certain type of gameplay any more than car designers owe me a certain type of car. They try to please customers, and customers decide what they like and don't like.

Apart from a simple and visceral reaction to a specific case, what does this thread have to do with game design?

Edit: Your keyboarding is still weak, and poor presentation of a weak idea makes it difficult to respect your views.

[edited by - Iron Chef Carnage on March 18, 2004 2:22:57 PM]

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Well then im sorry dude this is how I speak its me and unfortunately.. who I am!
Is a pitty the game sucks but you right I’m 1 of many, that’s why I put my 2c worth ..
And maybe ill just use points in my threads from now on, so even u can grasp the basic out line ..of what im saying or 1 day play what I express, as there will be no misunderstanding in that.

Ok game design…coff coff ok how’s this … I have a few problems like my weapon can only be so big eg uted3 weapon is needed to be constructed with in a limit of 128/128/128 unit bounding box “weapon length 128 units max”” but my 9th ,10th,11th,12th and 13th weapon will be needed to be constructed in a 256/128/128 unit bounding box “weapon length 256 units max”” so I hope some 1 will understand this and help me ,so I can model all my weapons….unfortunately my weapons play a very big part in the game and if they need to be changed it will cause me a lot of redesign ….
Any way look forward to you input on my English skills ;P

----------
I think to be realistic I can get away with 192units
hmm [1-8 weapons need to be long,9-13 very long 14 long 15-22 size is of no Consequence to this problem]


[edited by - u-diy on March 18, 2004 3:17:44 PM]

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actually Zelda from the N64 to the GC, is just a natural progression of the series.

granted I''m not sure if this is the same Link from the NES days but he''s familiar enough not to get in a temper tantrum about.

also the gameplay for Zelda has always been about puzzles and such.
so i don''t understand the complaint.

in any case, i''m hoping that they make that realistic Zelda game they had screenshots of when they first announced Zelda for the GC.

anyway, take it easy... it''s not like you''re making RPGs

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haha yes was just a point
puzzels are ok....
Links awakening
Link to the past
Zelda
Zelda64
were good ,the rest were sad and pathetic

and in Zelda “nes “there were no stupid sub games or people with fat mouths where I needed the all night mask to play the game never mind listen to crap nothings
all I wanted was to dip my sword in the blood of some monster who thought they were better than me… and Zelda was only game to offer a cruseie intense stile of game play dipped in adventure ,for me any way ….yes I hope they will make a action Zelda
more like Zelda 1 “were the sword did all the talking

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I liked Majoras Mask - I found it surreal and quite dark in parts. The 3 day system with the characters paths mapped out was also original.

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ye are few good parts to it but iv been playin it for a week and i cant remember how many times ive yoused these ..
1.>Av>Av
2.>>AAvv
3.vA>vA>
no frezz time ???
i think i played more tunes than thrust my sword so far
any way im on my way to the moon so ill find out was it all worth it shortly............
Sorry I lie I beet up on the plants around clock town I think they felt my blaid more in the game than all the enameys put to gether :|"that I had to work so hard to get indestructible" as fairy sward is so rude ill never use it ...



[edited by - u-diy on March 18, 2004 4:00:04 PM]

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quote:
Original post by u-diy my 2c worth .. When will big companies draw the line and stop milking a game for all its worth?
When "all it''s worth" equals approximately zero. They don''t get to be big companies by going for the ''arty'' titles.
quote:
Or is this what game design is all about …. ?
No, this is what big business is about. Leave innovation to the small companies.

[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]

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its ok i just sumed it up ,its put me of playing games for a long time...maybe i do my game sick of other peoples crap!
ps:Be honest I may sound sick but I would had more fun killing the people in clock town
And definitely sticking my sword in that dam dogs head so far it came out its ..s!!!


[edited by - u-diy on March 18, 2004 4:37:51 PM]

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I''m sorry, but I''m with Iron Chef Carnage on this one. You need to slow down, take a few deep breaths, and try to make some kind of sense. Or what is the point of posting at all?

The general feel of your posts is that of pointless ranting in the form of some sort of semi-schizophrenic, journalistic inner monologue. Your points (what points I was able to garner from that mess) are poorly constructed, vague, and come across as general complaints rather than as topics of discussion.

"I saw screens shots of the gamecube Zelda and I threw up!" Oh, yay, another person who judged WindWaker poorly based on screen shots rather than playing it. That makes you truly unique, and I am delighted you chose to share your subtle insight. If I had a dime for every person who said something like that about WindWaker just based on screenshots, I sure as hell wouldn''t still be welding for a living. It''s a good game, fun and entertaining. I''m a huge fan of the Zelda series, and each time a new one comes out, I buy it. With a big-ass grin on my face. Screenshots of cartoony, cel-shaded WindWaker didn''t turn me off one bit, since I am able to look past any misguided pre-conceptions of what I think Zelda should be, and see instead what it is. I believe (and hope) that there is still much life left in the Zelda franchise.

Now, I understand you have your opinions and far-be-it from me to try to dissuade you. But this is a game design forum, intended for constructive discussion of game design techniques and ideas--not for semi-coherent ranting. If you have something insightful to say, might I suggest basic grammar constructs, proper sentence phrasing, and readable paragraphs rather than mindless, journal-style train of thought? I am quite confidient that "who you are" is quite a lot more than this, if you''d only take a little pride and professionalism in how you present yourself in what is supposedly a forum for creative discussion.

Now, please don''t take this to mean I am trying to belittle you in any way. I value your insights as much as anyones''. My point is that unless you can present your thoughts a little more coherently, whatever topics you wish to discuss are likely to pass unremarked, as none can glean them from your posts.


Golem
Blender--The Gimp--Python--Lua--SDL
Nethack--Crawl--ADOM--Angband--Dungeondweller

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quote:
Original post by u-diy
I saw screens shots of the gamecube Zelda and I threw up!
So really in my eyes the game is dead …



Are you saying that you haven''t actually PLAYED the new Zelda? You''re calling the franchise dead, but you haven''t actually PLAYED the most polished & most up-to-date game in the series?

You win the troll award.

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Guest Anonymous Poster
Have you even played Wind Waker? Or are you merely judging it based on it''s apearance? Wind waker is easily as good as any Zelda game, and if your so insecure that you can''t play it because it looks "kiddie" then that is your buisness. Do you even have purpose in this thread besides bashing Wind Waker? I''m not quite sure about that because I can only read about a quarter of what you have written. Next time, slow down and try punctuation.

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I was a HUGE anti-windwaker person when I saw the dev shots... I almost cried. really! and I hammered it so much my friends almost got sick of me...

and then, I actually played it. and I watched my friend play it... holy crap that link''s ALIVE!!!! haha... the animations were GREAT! the facial expressions as he presses against the wall or sneaks around or almost trips or crawls or ..or.or.or.or!!! hehe *grins* boy it''s really good... I''m ashamed I bashed it on screenshots, and you should to! *shame on you*

}-- Programmer/Gamer/Dreamer --{

I didn''t choose to code, coding choose me.

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u-diy, perhaps you don''t understand English very well, but this is a GAME DESIGN forum, not a place to rant about how much you hate Zelda. This thread in its entirety has nothing to do with game design. I don''t quite understand why you are incapable of using standard English in your writing, but please try so that people can at least read what you''re saying.

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quote:
Original Post by u-diy
Zelda was only game to offer a cruseie intense stile of game play dipped in adventure

What does "cruseie" mean? I find most of your posts difficult to understand, but this is straight-up incoherent. I hope that English is not your first language, or that you are typing with your elbows, having lost your hands to some bizarre kind of lawn-care accident. As to the content of your posts here, I''m reminded of a recurring theme in a number of other current threads.

A lot of people are annoyed by game features to the point where they object to games being made that involve them. I, for one, generally find that romantic story elements serve primarily to muddy up the waters and consume time. However, sunandshadow is on track to beat that stereotype, and I am entirely supportive of her. Other features have been the objects of heated debates, and some posters, myself included, have been revealed as being pretty shallow sometimes.

It seems that you have bested us all, however, by criticising one of the most polished and charming action/adventure title in the history of video games for its lack of violence. I''m alarmed by your opinions, offended by your attitude, and bewildered by your poor communication skills. There was a time when I would see posts like this and think, "Well, that guy''s probably about ten years old, he can''t help but be a little ignorant," but you have lowered the bar for all of us.

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quote:
Original post by Iron Chef Carnage
I''m alarmed by your opinions, offended by your attitude, and bewildered by your poor communication skills.

I just wanted to quote this for the sheer hell of it. :D

Also, I''m finding it hard to believe you''re 30. You''re re-affirmed my beleif that the majority of the world is, in fact, thick as pig shit.

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Guest Anonymous Poster
Zelda is far from dead. It has to be one of the most absorbing game series developed to date. The Wind Waker doesn''t kill the series, it is just different. I quite enjoyed Wind Waker but it didn''t have quite the impact on me as Ocarina of time did back on the N64.
Fear not though, as I have found some interesting info on the ''net concerning the future of Zelda. It may be complete nonsense and a joke, but it is something( if anywhere near true ) to think about anyway.

1) A second cell shaded Zelda is being developed for the GameCube

2) ( this is the biggie... ) A super realistic Zelda game is being developed for either the GameCube( later in its life cycle) or Nintendo''s next gen console. What is more, this Zelda game will be a massivly multiplayer online game. (...droool) It is being outsourced for development, and seeing how well Metroid came out when Nintendo chose this path already, imagine what new life could be brought to the Zelda franchise.

Bye the way, I don''t normally bring rumors up on forums but this one seemed to good to be true and deserves disscussion. What do you all think of it?

PS No, I don''t know what site I got the info from.

Pete

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MMO Zelda? Could be fantastic. Rather than reinventing the world with each sequel, as the Final Fantasy series did, the Zelda games have generally been revisions of the old Hyrule. With all that creative investment, building an MMO gameworld would be intuitive and allow for a great deal of polish. Since the Zelda univese already features a variety of factions and races (and innovative ones at that!), it would be easy to pick up and again, intuitive for players. MMO Zelda could be absolutely fantastic.

It''s usually a one-hero world, but I think that it could be expanded to allow a greater diversity of population. The more I think about this, the better it sounds. Fascinating.

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Guest Anonymous Poster
quote:
Original post by Anonymous Poster
What is more, this Zelda game will be a massivly multiplayer online game. (...droool)


Well I can definitly say I love Zelda series, but thats kinda weird.... heh I would run to the store and grab any super realistic zelda game normally but how in the world can zelda be massivly multiplyer!!? *Imagines 1000 links running around throwing bombs and swining swords* heh creepy image.

I also say, zelda is far from dead, I personally loved wind waker, when I first saw the screen shots I was a bit scared, but when I sat down and played it I found the game better then most other games I have played as of late!

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maybe for you 5 year olds it rocks
but hy get real, and Iron Chef Carnage there is no zelda as 64 was the last 1 to use here in a game the rest just fart out here name but have nothing to do with her or hyrule
even though same basic theme is regurgitated over and over in different ways
Its called link and just shot of him been a cross dresser with fiery mask on what else are they trying to promote ..schizophrenia as its better to have many faces as it gets you feather than been your self ,dipped in hate and racism and face it wind walker has many freaks on balloons tell me its cool please……that balloon freak needs to be locked up not be in another Zelda game …


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u-diy,
Before you call anyone a 5 year old( implying we are all imature ) perhaps you should look at the way you yourself are responding to our constructive critisizim. Certainly not what I would call mature. Also as to your point of Zelda not being in the games anymore perhaps you should look at the whole series and notice the pattern.

The Legend of Zelda - Nes
Contained Zelda & Gannon directly

Zelda 2 The Adventure of Link - Nes
Contained Zelda indirectly sleeping(?) no Gannon

Zelda 3 A Link to the Past - SNES
Contined Zelda & Ganon Directly

Zelda 4 Links Awakening - GB
No Zelda No Ganon

Zelda Ocarina of Time - N64
Contained Zelda & Gannon Directly

Zelda Majoras Mask - N64
No Zelda No Ganon

Zelda - Oracles Paired games - GB
?? Not sure here

Zelda Wind Waker
Has Zelda (Sort of) and Ganon

As you can see Zelda does not appear directly in every second Zelda game. Therefore she should be in the next major Zelda game.
( does that make sense everyone? )

Also, just because the series is titled "The Legend Of Zelda", doesn''t necessarily mean it has to have anything to do with Zelda. Look at this way, Zelda may be the ''narrator'' in a way. In this regard it is "The Legend of Zelda" because it is her story.(ie she is telling it, Just Like the Book of Daniel. Daniel wrote the book but he is not necessarily in it. )

Bla bla etc etc. Gee I went on didn''t I. Thats enough for now.

Pete

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Guest Anonymous Poster
On the topic of a MMO Zelda game...

This sort of thing has been done before. There is a game called "Graal" that started initially as a MMO version of "A Link to the Past", and, to me, it was fantastic (until they decided to charge for it and the user base dropped like all hell). I played it all the time. Players were given hundreds of head, sword and shield images, body shapes and colour schemes to choose from, so it wasn''t a world filled with thousands of Link look-a-likes. So, if Nintendo did decide to do something similar, I think it would be excelent.

Alright, there''s MY two cents.

James.

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