blending w/ vertex array

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9 comments, last by dmatter 20 years, 1 month ago
well

Using Color_Material mode would probobly be quite hefty because of invoking lighting, I think, anyone know if this would be just like using standard lighting as far as preformance hit? causing the GPU to have a heavier load in any case. worse case, would prolly be High vertice count.

Textureing with a 1d texture is pretty light load I would belive, multitextureing is usually very quick in my experiences. That will increase the load on the Gpu the same as option 1. worst case would be, if it where to take up a large number of pixels being drawn. the more pixels the wrose

Changing the alpha per vertex is the duty of cpu, it could get pretty hefty if you need to do tons of vertices and or multiple models. Also this would prevent faster VBO's if you where to use them or Compiled vertex arrays, that is if you wanted to use. worse case would be High vertice count.

I can't say for certain whihc would be the best, as far as over all speed goes.

If I would make the desision I would use the texture meathod, but thats just me. Perhapes some one else has an opinion?

"I seek knowledge and to help those who also seek it"

Edit: Typos and such

[edited by - Xero-X2 on March 19, 2004 9:48:20 PM]
"I seek knowledge and to help those who also seek it"

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