he wants a C terrain engine. fine... his original question hasn't been answered yet, but we've had a start of a discussion about C vs C++.. great :|
sirSolarius>
quote:It will take you exactly 0 minutes and 0 seconds, since c++ is backwards compatible with c.
that doesn't take into account the portability wrburns tlked about, does it?
also, why do you people care witch language he uses? do you feel the urge to enlighten him with your ideas? :/
3smodelerguy> a terrain engine is pretty vague.. what do you want your final terrain to be like? does it have to be rather huge? (like 50 Km), or can it be smaller? (1-2 Km)?
I don't know anything about pre-made terrain engines, but I _think_ openscenegraph has an implementation of thatcher ulritch's chunked lod.. perhaps you could have a look at that for a start?
(edit: sorry, just realized it's C++... anyway, using the chunker lod's paper, or even roam/roam2 (also, what is your target hardware?), you should be able to come up with a C implementation...)
[edited by - sBibi on March 19, 2004 5:19:23 PM]
[edited by - sBibi on March 19, 2004 5:20:13 PM]