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Utwo

Will class member data automatically update...

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...if I were to do something like this?
class Foo
{

 int x = 1;
 int y = 1;
 int z = x * y;

 public: 

 Set_XY(int x, int y);

};
 
If I used Set_XY to change the values of x and y, will z automatically update? This is one of those threads where half-way through typing it I realized two things: a) This is a stupid question. b) I can easily figure it out myself by programming a test. And yet here I will press the post button anyway to as to preserve this dingleberry of wisdom on GameDev''s immortal server.

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In any case even if it did compile and you could use non-constant it wouldnt work.

Why? Because the initalisation only would occore when the class object was created. The function has to update the z value. Of course, all this is impossble!

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