class Foo
{
int x = 1;
int y = 1;
int z = x * y;
public:
Set_XY(int x, int y);
};
If I used Set_XY to change the values of x and y, will z automatically update?
This is one of those threads where half-way through typing it I realized two things:
a) This is a stupid question.
b) I can easily figure it out myself by programming a test.
And yet here I will press the post button anyway to as to preserve this dingleberry of wisdom on GameDev''s immortal server.
Will class member data automatically update...
...if I were to do something like this?
In any case even if it did compile and you could use non-constant it wouldnt work.
Why? Because the initalisation only would occore when the class object was created. The function has to update the z value. Of course, all this is impossble!
Why? Because the initalisation only would occore when the class object was created. The function has to update the z value. Of course, all this is impossble!
This topic is closed to new replies.
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