rotating sprites
I posted this question in the beginners forum the other day, but still need some help.
The question is How do I rotate a sprite using the latest version of the DirectX9 SDK because the rotation parameter has been removed?
Thanks in advance
You can set up a transform matrix using:
D3DXMatrixTransformation2D(&mat, ...)
D3DXMatrixAffineTransformation2D(&mat, ...)
And then set the transform and draw something like this:
pSprite->SetTransform(&mat);
pSprite->Draw(pTexture, &rect, NULL, NULL, 0xffffffff);
xyzzy
D3DXMatrixTransformation2D(&mat, ...)
D3DXMatrixAffineTransformation2D(&mat, ...)
And then set the transform and draw something like this:
pSprite->SetTransform(&mat);
pSprite->Draw(pTexture, &rect, NULL, NULL, 0xffffffff);
xyzzy
I''m facing a new problem with the adam''s skinned mesh loader, if a mesh has only vertex coloring and no textures it doesn''t load the vectex colors!!!
Any help is appreciated
Any help is appreciated
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