Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Fireface

Minigolf physics

This topic is 5298 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I want to code a minigolf game, but I don''t how to program the physics part... For example my ball hits a wall which is not horizontal or vertical? thx, daniel lang

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
in case you''re working with vectors

if you have a vector n normal to the wall and the velocity(vector) v of the ball then your new velocity v'' is

v'' = 2*(v°n)/(n°n)*n - v

where ° is the dot product and * is the multiplication. If n is normalized you can avoid the dot product n°n

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!