Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

pebben

Rotation Question (directx)

This topic is 5233 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi There! My Moon-Mesh rotates well around the Z-axis and has the earth like origo. But I want the Moon to rotate around the X-axis at the same time as it´s rotating around the earth? My code for working rotation around earth looks like this, Please complete the code with rotation around the X-axis. D3DXMATRIX mTmp; D3DXMatrixRotationZ(&m_toWorld, m_vRot.z); D3DXMatrixTranslation(&mTmp, m_vPos.x, m_vPos.y, m_vPos.z); D3DXMatrixMultiply(&m_toWorld, &mTmp, &m_toWorld); D3DXMatrixScaling(&mTmp, m_vScale.x, m_vScale.y, m_vScale.z); D3DXMatrixMultiply(&m_toWorld, &m_toWorld, &mTmp); /Have A Nice Day -Patrick

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!