Archived

This topic is now archived and is closed to further replies.

Blending in a map editor?!

This topic is 5019 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Greetings everyone, Earlier today I was looking at the Unreal Warfare engine and with it you can edit your terrain in a map editor, and at the same time edit buildings and caves and such as well... here's a screenshot: Screen Shot So my question is how do you do the blending like that in an editor where you can ALSO edit buildings and caves and such. Wouldn't you end up blending everything? Hope someone can help. [edited by - GeekPlusPlus on March 20, 2004 5:35:44 PM]

Share this post


Link to post
Share on other sites
You can just turn blending on for when your wanting transparent objects, in OGL it''s glEnable(GL_BLENDING); i think, DirectX has a simmilar function, but I didn''t see how your screen shot relates to your problem.

Share this post


Link to post
Share on other sites