DP/DIP within another VB Lock/Unlock

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0 comments, last by ouelletf 20 years ago
Is it OK, (work and no loss of performance) to Lock a Vertex Buffer, loop througth your objects (some write to it) and the other render from another VB. ex.: vbA.Lock(); Write stuff to vbA SetStreamSource(vbB) DrawPrimitive(...); Write stuff to vbA vbA.Unlock SetStreamSource(vbA) DrawPrimitive(...); Will i lose any performance ?
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It is correct. What would create a possible crash is render from a locked vb.
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions

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