DP/DIP within another VB Lock/Unlock
Is it OK, (work and no loss of performance) to Lock a Vertex Buffer, loop througth your objects (some write to it) and the other render from another VB.
ex.:
vbA.Lock();
Write stuff to vbA
SetStreamSource(vbB)
DrawPrimitive(...);
Write stuff to vbA
vbA.Unlock
SetStreamSource(vbA)
DrawPrimitive(...);
Will i lose any performance ?
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