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Dreq

Weird texture problem

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What you see above is a shot (and a zoom) of a 2D image textured onto a polygon. As you can see.. some of the texture looks fine, and yet some of it is blocky.. the polygon''s Z coords are all 0, and depth checking/perspective is disabled.. (besides that is just a very small section of the image).. I''ve tried setting the texture params to GL_LINEAR and GL_NEAREST and yet it still looks like that.. any ideas/suggestions?

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Ok so no one has a freaking clue.. heres another shot, this time i created an image of a grid and a border.. Results are equaly weird:

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