Weird texture problem
What you see above is a shot (and a zoom) of a 2D image textured onto a polygon. As you can see.. some of the texture looks fine, and yet some of it is blocky.. the polygon''s Z coords are all 0, and depth checking/perspective is disabled.. (besides that is just a very small section of the image).. I''ve tried setting the texture params to GL_LINEAR and GL_NEAREST and yet it still looks like that.. any ideas/suggestions?
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