This topic is now archived and is closed to further replies.

Collision Detection Again

This topic is 5018 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i have my collision detection system for an indoor 3d shooter almost running. But some problems still remain: If i add friction, i get some problems like jittering, or i am able to climb up walls. also, sometimes i get stuck on a wall which i pass by side... very annoying and curious.... how can i avoid this? currently, i calculaty my friction like this: resultVector = offsetVector * friction, where friction is a scalar. if anone has some knowledge on this and could help me throigh this i would be very happy! thanks Gammastrahler

Share this post

Link to post
Share on other sites