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Collision Detection Again

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Hi, i have my collision detection system for an indoor 3d shooter almost running. But some problems still remain: If i add friction, i get some problems like jittering, or i am able to climb up walls. also, sometimes i get stuck on a wall which i pass by side... very annoying and curious.... how can i avoid this? currently, i calculaty my friction like this: resultVector = offsetVector * friction, where friction is a scalar. if anone has some knowledge on this and could help me throigh this i would be very happy! thanks Gammastrahler

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