Screen fills with lines of garbage after execution
I''m reasonably experienced with OpenGL, but I am having a recurring problem that I can''t seem to fix. While running, my latest OpenGL program works without any problems. Unfortunately, if I leave my computer unattended for a while afterwards, my monitor will go into power-saving mode. When I proceed to wake it up, the screen is filled with horizontal lines of garbage. These lines have a color scheme similar to that of the program, but no recognizable image is formed. Except for the screen, my computer is otherwise stable. If I left my IDE running, a few keystrokes start the program again and temporarily fix the problem, since the garbage goes away once the program runs. I can also use Ctrl-Esc, Up, Enter, R, Enter to restart my computer. Other actions cause the screen to change noticably, but not in a helpful fashion.
It appears that I am not properly cleaning up something at the end of execution, but I''m not sure what is missing. I''m using Bloodshed Dev-C++ 4.9.8.7 under Windows98SE with a GeForce3 card, and my source includes a modified version of the NeHe basecode. Any help would be greatly appreciated.
just a guess
Are you sure the program actually exits? What might happen is that the window is destroyed but the program is still running.
Are you sure the program actually exits? What might happen is that the window is destroyed but the program is still running.
Well, I checked (after exiting the program) to see if it was still running, but it wasn''t. Looking through the code, I found that I was returning 0 from WinMain instead of msg.wParam as the NeHe demos do. It would appear that returing 0 indicates something abnormal about the termination, but I don''t see why it would cause my problem. As far as I can tell, however, the problem is gone. Does anyone know why this would be?
I used to get a similar problem when I closed America''s Army with anti-aliasing enabled in the nVidia control panel.
I was getting the exact same thing with a C# program I was working on. Whenever I released my device context it would totally hose the screen. As long as I didn''t release the DC on exit it wouldn''t have a problem. I don''t know if this is remotely related, but definitely the same result.
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