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Need explanation for AOM, data-driven, entity based game engine

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Im not a soft designer but i''m studing references related to a data-driven AOM/entity based game framework. In start thing seems clear but now they look more complecated than I thought. These are the references all GDC data-driven related slides (thief/DSiege) The Adaptive Object-Model Architectural Style (http://www.adaptiveobjectmodel.com/WICSA3/ArchitectureOfAOMsWICSA3.htm) and some others... //Nebula framework http://nebuladevice.sourceforge.net/cgi-bin/twiki/view/Nebula/GameFramework // flatfour is no longer maintained but here is an example of entity based arch http://flatfour.sourceforge.net/Docs/b_scene_tut.html cel for crystal space http://cel.sourceforge.net/ ----------------------------------- Understanding c++ objects system is easy. But im confused about above references. specially the GDC slides have made things difficult to understand. Please if you can spare time explain it in "easy words". First brief terms entitiy, template-entity, components, property etc.

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