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Dmytry

My photorealistic terrain renderer(with volumetric fog).

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Heh,my terrain renderer mostly works well now! shots Are it''s photorealistic? Comments,pls. Rendering at about 3 fps 1280*1024,PIII 700MHz. Version to play with will be avaliable so-on,i need to write simple script documentation....
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this is voxels? looks amazingly detailed. can''t wait to run it on a p4 2.8gig.. (or an a64 for that mather:D)




If that''s not the help you''re after then you''re going to have to explain the problem better than what you have. - joanusdmentia

davepermen.net

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>=1 fps are interactive since soviet moon lander Lunochod :-)))

3fps is much more interactive that 1 hour per frame. I''m no longer saying realtime :-)
But at 4-processor system that should be better.(algo are very scalable,because it''s semi-raytracing)

Actually image here aren''t screenshot,i''ve misused word ,it was rendered at 4000*4000, then scaled down and then i used sharpen filter. Interactive rendering aren''t that amasing,there''s no antialiasing other than via supersampling and realtime rendering looks as good(or as bad) as Terragen "progress screen" while rendering.

It takes several seconds to render 4000x4000,faster than to save image.


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