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Vectors functions

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I have made functions to work with float/double vectors (C, not C++, no classes) I want to know if I have to make functions to work with integer vectors, will I need it in 3d programming/Physic programming/Game programming ... ? If yes, I need signed and unsigned int vectors, or only signed ?

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i tend to only use float vectors. so far i haven''t had to use int, unsigned int or double vectors. sad that you''re not using c++ b/c a templated solution would be perfect for you.

-me

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I want to know too if are needed integer matrix too, and if I will need non squared matrix (3x4, 4x3, 2x4, 4x2, 3x2, 2x3 ...) and nxn matrix with n>4.

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