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sunandshadow

RPing -> Writing

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sunandshadow    7426
Okay, probably most of you are aware that tabletop RPGs often spawn fantasy novels written by the players about the adventures the characters had during the campaign. Often these are awful books, and a common denegriating comment heard about them is, "You can practically hear the dice rolling in the background." If you're into fanfiction you may also know that people also do fan RPing, usually online and diceless, and the posts and/or chat scripts that make up these games sometimes get edited into fanfiction. Similarly again, people who are into improv acting may record improv sessions and mine them later for ideas for play scripts. So, we've established that instead of the usual turning fiction into games that we do here, it can also be done the other way around, turning games into fiction. Now, the thing is that what makes a good game often does not make a good story or vice versa. We as game writers either have to learn to write the way a game plays, or we have to write fiction and then hack at it until it becomes game-shaped. So, here's a new idea: What if we tried writing a game script by RPing it? Anyone interested in trying this out to see how it works? The idea being that content we generated by RPing would be much more naturally suited to being turned into a game than regular fiction, but in the editing step to turn the RP materials into a game script we could add that coherence and polish that would make it good writing. Who wants to try? Shall we try with the AI Love Game, with my romance game design (Or are you writing that now, Boolean? Don't want to step on your toes...), or do you have another suggestion? [edited by - sunandshadow on March 24, 2004 12:56:27 AM]

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TechnoGoth    2937
Its been my opinion that these online RPs never turn out very well, but if you want to give it a try, I would be willing to give it a try all though a framework would have to be established first, the game would have to be decided, people would have to pick characters and some game rules would need to be decided.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave

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boolean    1829
quote:
Original post by sunandshadow
Shall we try with the AI Love Game, with my romance game design (Or are you writing that now, Boolean? Don''t want to step on your toes...), or do you have another suggestion?


mmmm, I dunno. Im just a little worried someone might post a plot twist that I had by luck, or something like that.

I think the idea of this Online RP sounds like a good idea though. Ill try and come up with some settings and rules tommorow when I have some more time if you like (in between the AI love story project!)

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orionx103    138
quote:
Original post by sunandshadow
So, here''s a new idea: What if we tried writing a game script by RPing it? Anyone interested in trying this out to see how it works? The idea being that content we generated by RPing would be much more naturally suited to being turned into a game than regular fiction, but in the editing step to turn the RP materials into a game script we could add that coherence and polish that would make it good writing.



It''s my personal opinion that this will not work. I mean this in no offense to you, Sunandshadow, but I really don''t think you can leave a good story up to a group of different people. They''d each want to come from their own genre with different ideas about what they want to do and so on.

I roleplayed on AOL for about five years and I''ve been roleplaying on Yahoo! anytime I get the random urge since then. For one, I think most public chatroom RPG''s have gone to hell. They''re too many people who just don''t know to play in the chatrooms. If you put out a call to the public about starting a chatroom RPG which will be used to write a script, you''ll get a bunch of these people.

Then, you have the diversity of the people who RP nowadays. If you open a chatroom, you''re likely to get a gambit of character types, i.e. dragons, samurai, slaves, anthros, aliens, et cetera. You have the problem of names, where one person will want to have a Greco-Roman name, another will have a German name, another will have a Japanese name, and another will have a made up name, and I don''t think they''d mesh well together.

I don''t want to dissuade you from RP''ing in chatrooms though. It''s just very hard to have some organization to it. I''ve tried before. You could still get ideas from it. For instance, I once printed off a session of roleplaying so I could keep it as reference. You could go into a chatroom, observe other characters, interact a little. If you like a certain character, you can change it around a little bit and make it your own. Lastly, Google "RhyDin" and see what shows up.

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sunandshadow    7426
Okay, I have some ideas for rules, which would hopefully get rid of some of the problems OrionX103 is predicting.

(This is how I would set it up for my game design which has an avatar whose personality is determined by the player; naturally it would be a little different for the AI love game which has predetermined main characters.)

How the gameplay would be: You start out as an adult human. Technologically or magically superior aliens have a first contact with the humans. The aliens determine that you have some sort of power that they don''t want to be in the hands of any species but their own. They kidnap you. To make you easier to control and loyal to them rather than your birth species, they turn you into a child of their species and put you into a school for people with these sort of powers. This is very disorienting as you might imagine. Now the game starts - you have to grow up and choose whether to stay true to your roots or go native, take your revenge or cooperate with the aliens'' project...

And the alien species you have become has some interesting abilities you must master if you want to have any power within their society. I was thinking they would be the genetic vampire shapeshifters like in the GTW! design, although I''m open to other suggestions if anyone has one.

(For those not in the know: the genetic vampire shapeshifters are a race of people like the evolving animal in the game _E.V.O.: The Search For Eden_. They acquire bits of dna and use these to modify themselves similarly to adding new modules to a modular weapon. A fun twist on the usual RPG equippage - your teeth and claws are your swords, your skin is your armor, etc.)

Oh, and this might be a species where the children are born genderless and become a gender at puberty - might make for interesting repeat gameplay if different options open up depending on which gender you choose.

How the RPing would work: First, every player wouls have to use their best writing skills in their role playing and agree that the writing they produced would be available for modification and use in the resulting game. The actual RPing would begin with each player would having their own human-turned alien character (although there would be only one in the actual game). Every player would be free to create alien NPCs and make them do and say things. People would have to ask permission to make anything drastic happen to anyone else''s NPC. The setting would at first be an alien school for children with these powers, and RPing would have to take place there until the players could think of a reasonable way to leave the school and explore more of the game setting.

I would act as moderator by providing inspiration posts and settiling questions about the worldbuilding. When everybody got tired of RPing I would then collect the posts and edit them to create a variety of in-game options for the plot and character interaction to take, of course editing them to make them fit together coherently, be well written, and probably use a smaller cast of more well developed NPCs. I would probably add material at this phase too.

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orionx103    138
Sun: I'm basically going to tell you how I'd do this, based on what you've presented here.

quote:
Original post by sunandshadow
How the gameplay would be: You start out as an adult human. Technologically or magically superior aliens have a first contact with the humans.



Technologically.

quote:

The aliens determine that you have some sort of power that they don't want to be in the hands of any species but their own. They kidnap you. To make you easier to control and loyal to them rather than your birth species, they turn you into a child of their species and put you into a school for people with these sort of powers. This is very disorienting as you might imagine. Now the game starts - you have to grow up and choose whether to stay true to your roots or go native, take your revenge or cooperate with the aliens' project...



This is all very iffy to me. Personally, I wouldn't go with this storyline. Challenge me-- make it work.

quote:

And the alien species you have become has some interesting abilities you must master if you want to have any power within their society. I was thinking they would be the genetic vampire shapeshifters like in the GTW! design, although I'm open to other suggestions if anyone has one.

(For those not in the know: the genetic vampire shapeshifters are a race of people like the evolving animal in the game _E.V.O.: The Search For Eden_. They acquire bits of dna and use these to modify themselves similarly to adding new modules to a modular weapon. A fun twist on the usual RPG equippage - your teeth and claws are your swords, your skin is your armor, etc.)



I just thought of this. If one of these vamps were to modify themselves with too much DNA, they wouldn't be able to reproduce, unless they did so asexually. You should know this part: Animals that are too different cannot procreate because of the difference in their DNA and genes. By convincing the races that the more DNA they have in their system, the more powerful they can be, you could essentially cause their downfall by making them all sterile.

Also, I have more vamp-draks for you. Remind me to e-mail you them sometime soon.

quote:

Oh, and this might be a species where the children are born genderless and become a gender at puberty - might make for interesting repeat gameplay if different options open up depending on which gender you choose.



Post-Pubescent boy: "Hey, umm... I know I'm a little older than you but I was wondering if you'd like to go steady. WHAT?! YOU'RE A GUY?!"

quote:

How the RPing would work: First, every player wouls have to use their best writing skills in their role playing and agree that the writing they produced would be available for modification and use in the resulting game.



Before anyone else started, I'd write out say, three races. For all intents and purposes, the races will be the Tauri, the Shiva, and the Vishnu. We human are the Tauri, inhabitants of the Milky Way galaxy. The Shiva are the genetic vamps, a race of technologically superior shifters who want to enslave the Tauri for whatever reason. The Vishnu are another technologically superior race who want to help the Tauri in return for something. I dunno, maybe their race is dying out and they'd like to use humans to continue they're race somehow.

(Wow, I just realized the parallels between these three races and the SGC, Goa'uld, and the Asgard. Sheesh. Wasn't completely intentional, but it works for now.)

Players would then have the ability chose between being a normal human, a human that's been changed to an adolescent Shiva, a human that's been trained with or altered by Vishnu technology, a normal Shivan, a renegade Shivan (working for the Tauri), or a Vishnu.

(More parallels. Also, you could make a nifty RTS out of this using the campaign editor on Starcraft or Brood War.)

quote:

The setting would at first be an alien school for children with these powers, and RPing would have to take place there until the players could think of a reasonable way to leave the school and explore more of the game setting.



Wouldn't do this, either. I don't really see a superior race putting captives into schools .

quote:

I would act as moderator by providing inspiration posts and settiling questions about the worldbuilding. When everybody got tired of RPing I would then collect the posts and edit them to create a variety of in-game options for the plot and character interaction to take, of course editing them to make them fit together coherently, be well written, and probably use a smaller cast of more well developed NPCs. I would probably add material at this phase too.


This could actually take a lot of work, just going through the posts and editing and such. Plus, a lot of people may want credit for this, and I'm not sure if you would be obligated to give it to them. It's really not that big 'a deal, I guess.

[edited by - orionx103 on March 23, 2004 2:12:35 PM]

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sunandshadow    7426
quote:
Original post by orionx103
Sun: I''m basically going to tell you how I''d do this, based on what you''ve presented here.

quote:
Original post by sunandshadow
The aliens determine that you have some sort of power that they don''t want to be in the hands of any species but their own. They kidnap you. To make you easier to control and loyal to them rather than your birth species, they turn you into a child of their species and put you into a school for people with these sort of powers. This is very disorienting as you might imagine. Now the game starts - you have to grow up and choose whether to stay true to your roots or go native, take your revenge or cooperate with the aliens'' project...



This is all very iffy to me. Personally, I wouldn''t go with this storyline. Challenge me-- make it work.



Well of course you wouldn''t, it''s not your style at all. The reason I chose this is simply to get a human into an alien culture, in a body with alien abilities, neither of which they have any knowledge of, so they have to learn it all as they go along. A school is a small contained area that could reasonably contain tutorials on how to do things, and thus provides a good setting for the first level of the game. I want the human to have been kidnapped because this frees the character to decide how they feel about the situation - if I had made the human willingly become an alien you would expect the human to be more knowledgable about the alien culture and at least somewhat pleased to be there. There''s nothing essentially important or unique about the setup, but it''s extremely functional for how I want the game to work. The unique and fascinating stuff can be in the details of the aliens'' worldbuilding and the plot options. If, however, you have a better idea that will accomplish all the same things, by all means tell me about it.


quote:

quote:

And the alien species you have become has some interesting abilities you must master if you want to have any power within their society. I was thinking they would be the genetic vampire shapeshifters like in the GTW! design, although I''m open to other suggestions if anyone has one.

(For those not in the know: the genetic vampire shapeshifters are a race of people like the evolving animal in the game _E.V.O.: The Search For Eden_. They acquire bits of dna and use these to modify themselves similarly to adding new modules to a modular weapon. A fun twist on the usual RPG equippage - your teeth and claws are your swords, your skin is your armor, etc.)



I just thought of this. If one of these vamps were to modify themselves with too much DNA, they wouldn''t be able to reproduce, unless they did so asexually. You should know this part: Animals that are too different cannot procreate because of the difference in their DNA and genes. By convincing the races that the more DNA they have in their system, the more powerful they can be, you could essentially cause their downfall by making them all sterile.

Also, I have more vamp-draks for you. Remind me to e-mail you them sometime soon.



That would be the case except they can just as easily un-modify themselves long enough to breed. I wanted to suggest instead that the problem with vampirism was the fact that a lot of the animal species that were the original sources of this DNA are now extinct or nearly so. Not because I want to be a treehugger about it, but because I think the idea that a sentient species as it develops will naturally kind of ''consume'' their birth world, and it has interesting philosophical implications that the intelligent species may destroy the inconvenient reality of the thing, yet it doesn''t truly die because it is contained withing the intelligent species itself - in it''s history, culture, and even it''s very blood. Hope that didn''t sound too mystical... >.<

quote:

quote:

Oh, and this might be a species where the children are born genderless and become a gender at puberty - might make for interesting repeat gameplay if different options open up depending on which gender you choose.



Post-Pubescent boy: "Hey, umm... I know I''m a little older than you but I was wondering if you''d like to go steady. WHAT?! YOU''RE A GUY?!"



Exaaaactly! *Evil Grin*


quote:

quote:

How the RPing would work: First, every player wouls have to use their best writing skills in their role playing and agree that the writing they produced would be available for modification and use in the resulting game.



Before anyone else started, I''d write out say, three races. For all intents and purposes, the races will be the Tauri, the Shiva, and the Vishnu. We human are the Tauri, inhabitants of the Milky Way galaxy. The Shiva are the genetic vamps, a race of technologically superior shifters who want to enslave the Tauri for whatever reason. The Vishnu are another technologically superior race who want to help the Tauri in return for something. I dunno, maybe their race is dying out and they''d like to use humans to continue they''re race somehow.

(Wow, I just realized the parallels between these three races and the SGC, Goa''uld, and the Asgard. Sheesh. Wasn''t completely intentional, but it works for now.)

Players would then have the ability chose between being a normal human, a human that''s been changed to an adolescent Shiva, a human that''s been trained with or altered by Vishnu technology, a normal Shivan, a renegade Shivan (working for the Tauri), or a Vishnu.



Ick, why? Allowing the player to choose their race would totally complicate the writing, and what''s the point of having another race anyway? Maybe it''s just my personal bias - I hate RPGs with races. The more races there are the more shallowly each seems to be developed. I think the current alien culture, the character''s human past, and the info about the aliens'' past that will be discovered throughout the game, is more than enough room to do interesting worldbuilding. Besides, with the shapeshifting the aliens are kind of a multitude of races anyway, at least in terms of appearance and related abilities.


quote:

quote:

The setting would at first be an alien school for children with these powers, and RPing would have to take place there until the players could think of a reasonable way to leave the school and explore more of the game setting.



Wouldn''t do this, either. I don''t really see a superior race putting captives into schools .




I don''t think you grasp the mindset of the aliens here. They''re the conquer-by-absorption type. Like the Borg or something - "Resistance is futile!" The special power (I really need to decide what this is >.< ) the main character has is like a rare resource too precious to be destroyed and requiring equcation to use. So the aliens capture the people with the ability and try to brainwash them into using the ability the way the aliens want it used.


quote:

quote:

I would act as moderator by providing inspiration posts and settiling questions about the worldbuilding. When everybody got tired of RPing I would then collect the posts and edit them to create a variety of in-game options for the plot and character interaction to take, of course editing them to make them fit together coherently, be well written, and probably use a smaller cast of more well developed NPCs. I would probably add material at this phase too.


This could actually take a lot of work, just going through the posts and editing and such. Plus, a lot of people may want credit for this, and I''m not sure if you would be obligated to give it to them. It''s really not that big ''a deal, I guess.



I don''t mind doing a lot of editing work - I considered making editing my carreer for a while. I rather enjoy editing actually. And I''d be happy to give all contributors credit.

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nekura    122
This sounds like it could be fun, though obviously it''s possible that it might not work out. Regardless, I''d like to participate, if only to flex my writing muscle on a storyline that''s not my own.

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orionx103    138
Sun: I would suggest that the "power" possessed by the humans would be ESP and/or telekenisis, which the vamp-draks are unable to achieve due to...whatever reason you can think of that fits.

I was wondering, if you''re going to have "mediocre" characters, i.e. the humans transformed into aliens, you''ll need some above average characters, such as high-ranking people in either the alien or human cultures. Should I start writing on them? And do you think we''d actually use the dragons I sent you, or should they be shelved for a while?

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sunandshadow    7426
I really can't think of anything to do with those dragons - to me, they would be good art ideas, but poor writing ideas. And yes we will definitely need high-ranking alien NPCs, you can design some if you like. Teachers and government officials and whatnot.

[edited by - sunandshadow on March 24, 2004 4:03:02 PM]

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orionx103    138
quote:
Original post by sunandshadow
I really can''t think of anything to do with those dragons - to me, they would be good art ideas, but poor writing ideas.



This may be true, but I would think that, in a game, they would make good mindless bosses. What I mean by this is that some of the bosses you see in video games have no mind of they''re own, they just do what they''re told, and those might be good to fill those roles.

quote:

And yes we will definitely need high-ranking alien NPCs, you can design some if you like. Teachers and government officials and whatnot.



I was actually thinking more along the line of militaristic officials, but I can make some teachers and government officials.

I''ll need to know, though, what type of government we''re talking about here. Is it going to be a democracy, a monarchy, or a dictatorship? I would think a monarchy would be fitting for this scenario. What do you think?

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TechnoGoth    2937
Hmm, what about expanding the species being born genderless a step furthur, vampire childen are born without any distinquising characteristics, they are all born as pale grey humionds. When they reach puperty or as its known on among them the awakening they go through a proccess of self acualization where the vampire adopts a gender and phyisical form that they feel best represents their true self.

Heres an idea what if the power of the humans in Machines? The vampires would have advanded gentetic technology what if they never acquired the ability to build machines or mechanical devices? Instead they use organic based technology, buildings aren''t built, intead they are grown. The humans they choose are ones that where tested to have an usually high affinity towards machines and creative potential?

What about a clan system for their social order? They are grouped by bloodlines and ruled by a council of 12 elders comprised of 2 vampires from each of the 6 major bloodlines.



-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave

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sunandshadow    7426
Military - yeah, the branch of government in charge of the turn-humans-with-powers-into-alien-children project would probably be military. It would make sense if the project were classified and run at a secure location of some sort. And it would give the player an interesting path through the game if one option were for them to enlist in the military and try to gain rank and power.

The Power - well, I had thought about telekinesis actually, but it just won''t work with the gameplay. How do you emulate a control system for telekenetic powers such that the player can learn it at a natural rate, enjoy using the system, and employ it to fight and/or solve puzzles? I don''t have any idea how that would work, and I like hand-to-hand combat better. Mechanical ability also would not work - lots of humans have this ability, there''s no way the aliens could kidnap all of them. It has to be something rare.

The Government... well, it might be interesting to have nobility and commoners, because then you get the interesting dilemma of where a human fits into that social system. I think the authority figure immediately in charge of the project should probably be a general or the equivalent and his staff, probably including a smart advisor and a charming secretary. The global government, hmmm... I guess there could be an Empress if we''re going to have noble lines. And similarly if there are noble lines and people can pick their appearances, each line/clan should probably have a distinct appearance - kind of like their heraldic colors, except in their skin and hair instead of clothing and flags. Maybe they''re matriarchal clans and the males marry into other clans and take on their name and appearance.

Vampires - Don''t forget, these are not your typical vampires. The do not have blood-hunger, or sensitivity to sunlight, silver, holy water, or garlic. They''re just called vampires because they get the dna to transform themselves by drinking blood, either of an animal or of another person who already has that dna.


You can tell I really haven''t thought about this enough... >.<

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TechnoGoth    2937
hmm a rare power, that genetic shape shifting vampires don''t have.... What about the ability to see through vampires shapeshifting? The children are being trained as body guards, security agents.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave

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Sensei Maku    140
For the aura thing to work, each vampire would have to have some part of them, their unique identity, which never changes. Perhaps this identity signature is embedded in their DNA and decides which traits a vampire takes on from any given creature. Therefore, each vampire would only take on the characteristics that moved them towards their final evolution (which may be unnatainable...but that just makes it more interesting!) Because each vampire is different, their final evolutions (aka perfect form) are different from one another.

Now it seems natural that each vampire would want to be the best vampire that he/she/other could be. Now imagine that a select few have the ability to detect these identity signatures. This would have huge importance in the vampire world.

1) As Technogoth suggested, a person with this ability would be able to identify a vampire regardless of their current form. and....

2) perhaps more importantly, the gifted person would be able to tell how close of a match any given creature is to the vampires true identity. This would help a vampire to seek out lifeforms which would most help it to achieve perfection. This would be even more important if even traits that moved the vampire away from perfection were occasionaly incorporated into its being. Because then not only would the vampire be able to seek out the best matches, but would be able to avoid lifeforms that would weaken it.

If each vampire is able to decide what gender they become, then it would seem that each vampire is able to control the identity encoded in their DNA to some extent. Otherwise being male/female would not be a choice, just a matter of which is the more natural evolution.

Just an idea thrown down in what is probably a completely nonsensical fashion.

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sunandshadow    7426
Hey that''s pretty damn cool! So each vampire would be trying to become their Platonic ideal, tying to make their physiognomy a perfect match for their soul... wow, that''s profound. Let''s go with that! ^_^

Another fun thing about seeing auras - it would probably make you a good matchmaker.

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RichardMV    122
Wow! An online RPG thing basically being run by two of my favorite forum members, SunandShadow and Orionx! Count me in!

SunandShadow: a human getting kidnapped by aliens and turned into the alien race... sounds a little familiar. This sounds like lots of fun.

Okay, we should do all of it right here, in this thread, or in another thread, perhaps. Then we can kind of control who''s getting in. Sun, since you are a moderator, I suppose you can delete threads by idiots who just want to crash our party and have no idea what''s going on. That way, we won''t have to worry about mindless, pointless posts.

When can we start??

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orionx103    138
quote:
Original post by RichardMV
Wow! An online RPG thing basically being run by two of my favorite forum members, SunandShadow and Orionx! Count me in!



Whoa there, Killer. Who said I was running this? The only difference between me and everyone else is that I''ve had a little more creative input than most. This is still her project.

quote:

Okay, we should do all of it right here, in this thread, or in another thread, perhaps. Then we can kind of control who''s getting in. Sun, since you are a moderator, I suppose you can delete threads by idiots who just want to crash our party and have no idea what''s going on. That way, we won''t have to worry about mindless, pointless posts.



Nah. I think it''d be a whole lot easier to make a forum on EZBoards, I think it is. That way, it''s more private, and we can delete accounts and even not accept the accounts of other people.

quote:

When can we start??



I''ll leave that up to her. I don''t really know if I''ll be participating or if I''ll just be a bystander.

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sunandshadow    7426
Actually I made a yahoogroup, hope no one minds, but I like yahoogroups because they have free image and file hosting so we can upload the design doc and any concept art anyone feels like doing.

People who have currently agreed to participate:
Me, of course
DakeDesu
TechnoGoth
boolean (still interested if it''s for my game design and not the AI love game?_
orionx103
nekura
RichardMV

That seems like a good sized group of people, but if any of you know someone else you would like to invite to participate, go ahead and do it before we get started


When do we start?

Here''s the yahoogroup:
http://groups.yahoo.com/group/shapeshift/

You may join the group now, but please don''t post anything yet. Let''s use this thread to finish working out any more necessary details of backgroung info.

So, everyone: do you have any more questions you need answered before you can start writing?

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orionx103    138
Question: Do I get to be a moderator on our boards? ^_^

Well, what are you looking to us to write about? Gimme topics! ^_^ I''ve came up with some figures, but out differing ideas may clash, as they seem to so often. Technology? Home world? The basic who, when, where, why, and how?

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TechnoGoth    2937
Well, I think we should start coming up with characters, and concepts for the school. Well then let SnS keep, modify those ideas as she sees fit.

So I'll create a basic character templete that we can all follow to create npc.


SV Character Template
******************
Name: //Characters Given name.
BloodLine: //The bloodline the character belongs to.
Title: //Their title in society, outcast vampires have the title Ka
//Vampires a refeared to in this manner: Title BloodLine Name
Astral Form: //There vampires true form which can only be see by gifted humans.

//For easy of understanding all stats values will consist of numbers between 1 and a 100. With 20 being an average adult, and 100 being considered the most powerful living person in that stat. 30 is considered above average.

Strength:
Endurance:
Speed:
Wisdom:
Cunning:
Intellegance:
Charm:
Beauty:
Presence:

Primary Evolutionary Traits: //The primary traits the character has evolved.
Hands:
Arms:
Torso:
Head:
Legs:
Feet:

Secondary Evolutionary Traits: // Other traits the character has evoled.
Hands:
Arms:
Torso:
Head:
Legs:
Feet:

Advantage: //What special Advantage the character has the
Second Advantage: //Characters can take a second advantage if they also take a flaw.
Flaw: //What special flaw the character has only character's that take a second Advantage need to take a flaw.


Description: //Phyiscial description

Current: //What the character is currently invloved in.

Background: //Characters personal History

We can always change this Later but it should be good enough to get us started, creating npc. I'll even make one to start.


Name: Kurgen
BloodLine: Drac
Title: Ka
Astral Form: Purple colored, Winged Serpert.


Strength: 43
Endurance: 41
Speed: 56
Wisdom: 23
Cunning: 37
Intellegance: 25
Charm: 19
Beauty: 19
Presence: 32


Primary Evolutionary Traits:
Hands: Talons - increased damage in hand to hand combat
Arms: none
Torso: subdermal bone plates - resistent to physical injury
Head: Telescopic vision - can clearly see objects 5km away
Legs: Strengthed tendons - increaed jumping ability
Feet: none


Secondary Evolutionary Traits:
Hands:
Arms: none
Torso: Rudermenty Wings - can glide short distances
Head: none
Back: none
Legs: none
Feet: none


Advantage: Potential for flight - can eventually evolve the ability to fly.

Second Advantage: Rebirth - has a chance to come back to life after being killed.

Flaw: Outcast - Has been exiled from society and is treated as such.


Description:
A tall man, barring many battle scars the most noticable being a missing right eye. Ka Drac Kurgan's fingers are elongated and with hardened talons instead of nails. A pair of rudimentry wings extend from his back.


Current:
Kurgen has managed to infiltrate the academy, by possing as a new instructor whom he murdered before they could arrive at the academy.


Background:
Kurgen was originally a minor noble in one of the more powerful branches of the Drac bloodline and member of the miltary cast. However after leading an unsuccessful attempt to seize control from his elder brother he was killed and his name removed from all family records. That would have been the end of him had he not been fortunate enough to inherit the strongest bloodline ability rebirth. Which brought Kurgen back to life 50 years after his persumed death.



-----------------------------------------------------
Writer, Programer, Cook, I'm a Jack of all Trades
Current Design project: Ambitions Slave

[edited by - TechnoGoth on March 25, 2004 7:26:58 PM]

[edited by - TechnoGoth on March 26, 2004 11:56:01 AM]

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sunandshadow    7426
Both NPCs and PC''s currents stats and Ideal Form will be represented by which evolutionary traits they have in which slots. Slots are as follows:
Skin Base: (e.g. lizard, rhinocerous...)
Skin Teture: (e.g. various scales fur and feathers)
Claws: (e.g. cat, velocirptor...)
Teeth: you get the idea
Tail:
Horns:
Wings:
Breath: (e.g. acid, ice, flame...)
Color Pattern: (e.g. solid, spots, patches, stripes, argyle ...)
Color, Base: usual mathematicl color range
Color, Modifying: ditto

Each evolutionary trait modifies the character''s base stats, for example skin texture mostly affets charistma and skin base mostly affects defense. More advanced color patterns are worth higher charistma, and they also indicate rank and bloodline. The player begins with basic SkinB, SkinT, Claws, Teeth, Tail, ColorP, and ColorB. Use of the other slots (Horns, Wings, Breath) is initially locked and must be obtained by solving puzzles during the course of the game. Characters get a bonus for each slot filled in its ideal way, except for color slots which don''t have ideals.

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TechnoGoth    2937
well, I'm completely lost now, I thought it was game about shapeshifting alien vampires... but SnS character stats sounds more like its a game about geneticly evolving dragons? Does that mean we can only choose evolution traits that bring us closer to are ideal form?... So I'm completely confused, maybe she better clarify what this going to be about, perhaps with a sample character or two.

So skin texture and color pattern affect charisma? How? What textures are considered most charismatic? Skin, scales, feather or fur? So the more colors the better? Does that mean characters with plaid colored skin are the height of popularity?

-----------------------------------------------------
Writer, Programer, Cook, I'm a Jack of all Trades
Current Design project: Ambitions Slave


[edited by - TechnoGoth on March 25, 2004 8:35:16 PM]

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sunandshadow    7426
quote:
Original post by TechnoGoth
well, I'm completely lost now, I thought it was game about shapeshifting alien vampires... but SnS character stats sounds more like its a game about geneticly evolving dragons? Does that mean we can only choose evolution traits that bring us closer to are ideal form?... So I'm completely confused, maybe she better clarify what this going to be about, perhaps with a sample character or two.

So skin texture and color pattern affect charisma? How? What textures are considered most charismatic? Skin, scales, feather or fur? So the more colors the better? Does that mean characters with plaid colored skin are the height of popularity?



Sorry, I didn't mean to be confusing. o.O Okay, they are definitely aliens. They are vampires in that they drink animals' ore each others' blood to get dna. They are shapeshifters in that they can use the dna bits they get to reshape their own bodies. You can choose any evolutionary traits that character would logically have access to - for example, the most powerful, beautiful, complicated, etc. traits should only be possessed by high level characters, not children or idiots. Yes, plaid is populr, lol. It's a big social coup to be able to show up at a party with a new unique color scheme. Chosing evolutionary traits that are part of your ideal equippage gives you a bonus, but is not mandatory, and in point of fact you may need to equip very un-ideal traits in order to be capabl of solving certain puzzles. Equippage changes can be reversed simply by accessing the Genetic Equippage menu. Haven't you seen the GTW! design doc? I think this is all in there.

[edited by - sunandshadow on March 25, 2004 8:50:51 PM]

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