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using Material files

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It''s a different format. You need to use .fx files if you want to deal with pixel/vertex shaders in a realtime setting. If you''re on an nVidia card, they''ve got a shader builder, don''t remember the name, and if you''re on ATI they''ve got RenderMonkey. Both are free. Go at ''em!

-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design

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