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Doc Matrix

3DS Animation - Moving Origin

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Hi I''ve been creating some character animation using CS4. I''m fairly new to this in general, and am having some trouble merging scenes. I''m animating two different characters in their own files and saving the motions (crouch, jump, sidestep) into various BIP files. These characters are both being animated with their idle stance over the origin. I then create a new scene and import both of these characters. I apply their animation using the motion mixer, but unfortunately they both play directly on top of each other. I want to able able to separate the two characters away from each other, but when I play the animation, they always go back to where they were when I originally created that animation. Is there a way to translate an animation sequence? Am I doing something totally wrong here? I''ve been fiddling for hours and scouring the net for tutorials on this sort of thing without any luck. Thanks in advance

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