Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Linking DirectX SDKs in Borland 5.02

This topic is 5323 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to get the DirectX 9 SDKs to compile in Borland 5.02. I have downloaded the 9.0 LIBS for Borland from the Russian site and linked the following ones to my project: d3dx9.lib d3d9.lib dxguid.lib I get an unresolved error D3DXVECTOR::D3DXVECTOR(float,float,float). It is not finding the vector constructor... If I comment out the following code, it compiles but doesn''t link. /*D3DXVECTOR3 vEyePt( 0.0f, 3.0f,-5.0f ); D3DXVECTOR3 vLookatPt( 0.0f, 0.0f, 0.0f ); D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMATRIXA16 matView; D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );*/ Which LIB am I not including to get this SDK sample to link?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!