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Andy Reno

Angled texture mapping

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Hi do you know what the correct values are to tile a texture 5 *5? heres my code, my problem is that the textures are being angled as well as tiled. { 0.75f, 0.75f, 0.2f, 0.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(170,255,255,255), 0.0f, 0.0f}, {-0.75f, -0.75f, 0.2f, 0.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(170,255,255,255), 5.5f, 0.0f}, { 0.75f, -0.75f, 0.2f, 0.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(170,255,255,255), 5.0f, 5.0f}, { 0.75f, 0.75f, 0.2f, 0.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(170,255,255,255), 5.0f, 5.0f}, {-0.75f, 0.75f, 0.2f, 0.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(170,255,255,255), 5.0f, 0.0f}, {-0.75f, -0.75f, 0.2f, 0.0f, 0.0f, 1.0f, D3DCOLOR_ARGB(170,255,255,255), 0.0f, 5.0f} all sugestions welcome.

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Guest Anonymous Poster
shouldn''t your second u-coordinate be 5.0f instead of 5.5f ?

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yes, but that doesnt make much difference it''s stil tiled against the 2 triangles rather than the square polygon.

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