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kRogue

speed of glEvaluators

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I can see the idea of using glEvaluators with glEvalMesh and such in making a surface... now if the degree is low, like 2 or 1 (thus the surcface is not curvy at all if degree is 1) is it faster to just caclualte the triangles/quads/whatever yourself and then use glDrawElements instead?

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