Archived

This topic is now archived and is closed to further replies.

Mesh design

This topic is 5014 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, i'm designing an api independent mesh and want to know what you think about it. a mesh has different primitivegroups. Each primitivegroup contains a bunch of primitives and a stateChange.A stateChange represent all the changes in the graphical pipeline according to a default set. A stateChange contains a material, renderstates, and textureStages. Each textureStage contains a texture,textureStates and samplerstates. All primitive groups are send to a renderQueu. The queu will sort the primitivegroups acoording to the same stateChange thx in advance [edited by - freaker13 on March 24, 2004 10:55:12 AM] [edited by - freaker13 on March 24, 2004 11:37:37 AM]

Share this post


Link to post
Share on other sites