Mesh design
Hi all,
i'm designing an api independent mesh and want to know what you think about it.
a mesh has different primitivegroups. Each primitivegroup contains a bunch of primitives and a stateChange.A stateChange represent all the changes in the graphical pipeline according to a default set.
A stateChange contains a material, renderstates, and textureStages.
Each textureStage contains a texture,textureStates and samplerstates.
All primitive groups are send to a renderQueu. The queu will sort the primitivegroups acoording to the same stateChange
thx in advance
[edited by - freaker13 on March 24, 2004 10:55:12 AM]
[edited by - freaker13 on March 24, 2004 11:37:37 AM]
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