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Open GL - Getting 3D position

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Hi all, I''m pretty new to Open GL. I''m drawing vertices which are drawn after a serious of matrices have been applied. Do you know how I get the position in the ''global space'' of the vertices I''m drawing. glPushMatrix(); glTranslatef(m[f][0],m[f][1],m[f][2]);//1 transform(m[f][3],m[f][4],m[f][5]);//2 glPushMatrix(); drawBone(o[3], o[4], o[5], 1);//B transform(m[f][6],m[f][7],m[f][8]);// and in drawBone glBegin(GL_TRIANGLES); glNormal3f(0.00, 0.00, -1.00); glVertex3f(0,0,0); glVertex3f(x-1.5, y+0.2, z-0.5); glVertex3f(x+1.5, y+0.2, z-0.5); glEnd(); How do I get the position of the 3 vertices in world space? I need these values so I can do some maths calculations. Many thanks Jam

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You must get modelview matrix from opengl
glGetFloatv(GL_MODELVIEW_MATRIX,&data);
In data is transformatian that you need, so mul data with vertex and u got what u need.


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