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what's differene with console and win32 ?

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hi, i would like to develop a openGL programme in vc++.net but i don''t know what''s condole and win32 different?? and can anyone tell me if i don''t want use direct X, if i want to make sound, input, and others related with game programming with openGL only, what should i use? is it openGL glut? what''s glut??? how can i use it? thanks i''m newbie in this openGL.

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I console application basically runs in a dos-text-like window. If you want to develop a Windows OpenGL use win32. You can then use the Win32 API to make a window...

GLUT is a library full of routines that allows you to do common tasks that you need for OpenGL, that arnt actually included in OpenGL directly, like windowing and keyboard/mouse inputs. It means you dont have to go to the trouble of learning the windows API to get a basic openGL running.

GLUT is restrictve, but for a novice it is a good idea to use it. I would suggest you start with a blank project, and use GLUT as a starting point.

[edited by - Mr Lane on March 25, 2004 5:44:29 AM]

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