Another (X) for linux :-)
I tried to install the game with wine, but the installer stopped on 70% for now apparent reason.
Maybe I''ll try it out on windows. The screenshots look good.
Keep Thinking Games - Interlcken Released
i like it very much, a cool game!
If that''s not the help you''re after then you''re going to have to explain the problem better than what you have. - joanusdmentia
davepermen.net
If that''s not the help you''re after then you''re going to have to explain the problem better than what you have. - joanusdmentia
davepermen.net
Thanks, Davepermen. What did you like about it, specifically? What didn''t you like? Do you plan to buy it? Will you share it with friends?
Response to anonymous:
- Reset/Undo. The reset and undo features have evolved since version 1.0, and will continue to evolve. I'm thinking of allowing a full reset including resetting the move counter. Instead, there would be a score penalty for resetting or undoing (too much).
- Sounds. I hunted high and low for sounds and finally found several that go together and were inexpensive - a buck or two to buy, rather than $600 for ten CDs or whatever. If I find additional sounds that go with the set, I may consider updating it.
- Ctrl-Z. A number of keyboard shortcuts were programmed, but for some reason they did not function in the release build (worked fine in debug). If the problem can be isolated, a future update will include a fix.
Thanks again for the feedback.
- Reset/Undo. The reset and undo features have evolved since version 1.0, and will continue to evolve. I'm thinking of allowing a full reset including resetting the move counter. Instead, there would be a score penalty for resetting or undoing (too much).
- Sounds. I hunted high and low for sounds and finally found several that go together and were inexpensive - a buck or two to buy, rather than $600 for ten CDs or whatever. If I find additional sounds that go with the set, I may consider updating it.
- Ctrl-Z. A number of keyboard shortcuts were programmed, but for some reason they did not function in the release build (worked fine in debug). If the problem can be isolated, a future update will include a fix.
Thanks again for the feedback.
This topic is closed to new replies.
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