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Managed DirectX - AudioVideoPlayback

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Hi, I want to use small inGame Video cutscenes in a "window" in my game environment. So I''ve put my video file on a sprite and tried to render it, and with some surface copying work I''ve got it playing at last. But there are pink and light green flickers between each video frame, they also appear if I turn off the output of the textures and I only tell him to create the textures in the "background". Any idea how I could get this ready?? Regards daFritz

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