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Realistic shore lines?

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I''m looking to impliment a poor-mans version of a shore line. The difference in this between ocean water is the breaking of surf and interaction of the ocean with the shoreline. The question i''d like help on is the question of how to represent the real-world properties of how shore line waves are emitted and react with the shore itself. I understand most of that depends on the geometry lying under the water itself (reefs, rocks, dirt..) any ideas on how to approximate this? BTW does anyone happen to have the paper "Simulating Curling and Breaking Waves" by Brian W. Smith ? I can''t find it anywhere. ~Main == Colt "MainRoach" McAnlis Programmer www.badheat.com/sinewave

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