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Blending only one pixel in depth

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Hello, I have done a simple shadow effekt. I don''t know if I have done it the usaul way but it looks okey except that you se the structure och the shadowed object in the shadow. This comes from different amounts of pixels beeing blended. Is ther any way to specify that only one pixel should be blended ? These are my blend settings. m_pd3dDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_SRCALPHA); m_pd3dDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA) /Niklas

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