Ok... Maybe you didn''t read my reply right. Here it is:
quote:
Heh anyways, I think that the whole player skill vs. character skill problem is because of this: ---some people don''t have time to develop an RPG character, other people don''t have twitch-based skills--- (or don''t wanna develop them). It''s very hard to please both audiences. Personaly I think that a game based on twitch or actual strategy/tactics (something you get better at) is much a much "richer" experience than one based on the character''s stats. But that''s a matter of personal preference.
So, krez likes classic RPGs and haro likes action games. Krez wants to keep RPGs the way they are - no problem there, you can always play the ones already out there; and haro wants a new kind of RPG that is not character-based. Me too. And I''m sure more people would like to see this. Arguing that it''s not an RPG is useless because a player is still role-playing a character when the game relies on his/her skills to determine the outcome of battles, etc, so it''s still an RPG. I had an idea about how to make a game like this, I was hoping that more people would have some ideas too =)