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2d math matrix

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Look up the rotation Matrices for 3d. Take the rotation matrix for rotating around the Z-Axis. Check if its rotating the right way otherwise ajust.

Edit:
Here it is:
[cos(psi)] [sin(psi)]
[-sin(psi)][cos(psi)]

Edit: Hmm cant use html to make a table.

-CProgrammer

[edited by - CProgrammer on March 26, 2004 10:31:52 AM]

[edited by - CProgrammer on March 26, 2004 10:36:01 AM]

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