Archived

This topic is now archived and is closed to further replies.

3ds --> To Raw File - Need Convertor

This topic is 5011 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know where i can get a convertor that will convert basic 3d files or even quake3bsp files to a raw format of numpollies 32 // Per Poly textureID x y z u v x y z u v x y z u v // New Poly....

Share this post


Link to post
Share on other sites
nope, you might hvae to write your own.

that file format you have isnt very good either, it would be much better to store the indices in chunks grouped by material id.

like:
--
All indices that use material 0
---
All indices that use material 1
---
All vertices that use material 2
....
ect

then you would also store all the vertices in one large pool at the end.

this minimizes the amount of material switches you have to do, and also the # of texture switches, since many materials will use the same texture. but not many textures will use the same material, so thats why its better to sort by material... if your not using materials or lighting just do it by texture then.

good luck.

Share this post


Link to post
Share on other sites
I Dont Care To change but i dont want to change to BSPLoading tutorial i have because i dont undestand half of it and that way it aint my program

Im only 14,What is the closest basic Format that you can refer me to

thanxs

Share this post


Link to post
Share on other sites