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fatihtolgaata

Direct3D9: (ERROR) :Index stream does not have required number of indices.

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hi everyone, I am newbie on DirectX. I want to draw a pyramid. But all of this pyramid''s side must be triangle. I wrote those codes, but an error was occured, and no shape was drawn. Error Code: Direct3D9: (ERROR) :Index stream does not have required number of indices. DrawIndexedPrimitive failed. My codes: *************************************************************** Device->CreateVertexBuffer( 4 * sizeof(Vertex), D3DUSAGE_WRITEONLY, Vertex::FVF, D3DPOOL_MANAGED, &VB, 0); Device->CreateIndexBuffer( 12 * sizeof(WORD), D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_MANAGED, &IB, 0); // // Fill the buffers with the cube data. // // define unique vertices: Vertex* vertices; VB->Lock(0, 0, (void**)&vertices, 0); vertices[0] = Vertex(-1.0f,-1.0f,-1.0f); vertices[1] = Vertex( 0.0f, 1.0f, 0.0f); vertices[2] = Vertex( 1.0f, 1.0f,-1.0f); vertices[3] = Vertex( 0.0f,-1.0f, 1.0f); VB->Unlock(); // define the triangles of the cube: WORD* indices = 0; IB->Lock(0, 0, (void**)&indices, 0); // front indices[0] = 0; indices[1] = 1; indices[2] = 2; // right indices[3] = 1; indices[4] = 2; indices[5] = 3; // left indices[6] = 1; indices[7] = 3; indices[8] = 0; // bottom indices[9] = 0; indices[10] = 3; indices[11] = 2; IB->Unlock(); // // Position and aim the camera. // D3DXVECTOR3 position(0.0f, 0.0f, -5.0f); D3DXVECTOR3 target(0.0f, 0.0f, 0.0f); D3DXVECTOR3 up(0.0f, 1.0f, 0.0f); D3DXMATRIX V; D3DXMatrixLookAtLH(&V, &position, &target, &up); Device->SetTransform(D3DTS_VIEW, &V); // // Set the projection matrix. // D3DXMATRIX proj; D3DXMatrixPerspectiveFovLH( &proj, D3DX_PI * 0.5f, // 90 - degree (float)Width / (float)Height, 1.0f, 1000.0f); Device->SetTransform(D3DTS_PROJECTION, &proj); // // Switch to wireframe mode. // Device->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); ***************************************************************

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