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The big question!

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Ok here it comes: How many programers/coders does an average game need? by average I mean like quake or something... thanks! [edited by - zerorender on March 26, 2004 3:19:59 PM]

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I think the Quake engines were mainly programmed by Carmack alone... But he's different


[edited by - nonpop on March 26, 2004 3:25:11 PM]

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The question isn''t "how many coders does it take to complete a game", it''s "how long am I willing to spend working on this".

If you were to take a simple FPS (just a working engine, nothing special at all) and a team of indie programmers with some good experience, it might take a single programmer a few months. A team of 2-3 programmers might take about a month. A team of 5-6 programmers may take a week or two IF they can work together very well. A team of 40 programmers may never be done.

Of course, it also depends how long you spend working on the engine on average in a week''s time.

There''s no real answer to your question. It''s like asking how long it takes to grow facial hair: no two situation are alike. (For the record, I first shaved when I was 14. My work collegue behind me was in his early 20s...)

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It really depends if the "programmer(s)" are required to draw graphics, create sounds effects, design layout, write story, and compose music

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