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Loading resources from a DLL

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Does anybody know how to load a bitmap (or any other kind of resource) from a DLL? I''ve loaded the bitmap with LoadLibrary, then I tried to call LoadImage, with the resource name given when I compiled the DLL, but this didn''t seem to work. Thanks!

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Try the following code after your "LoadLibrary" and "LoadImage" functions.

char buffer[256];

Also for the "LoadResource" function''s second argument, did you call "FindResource(Ex)" to get the handle?

You probably have to lock down the resource after the "LoadResource" function is called via the "LockResource" function.

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