Convert normal map from object to tangent space

Started by
-1 comments, last by Lightrocker 20 years ago
Hi, I have got a normal map for a 3D object. It is in object space and I want to convert it to tangent space using a mesh, whose tangent and binormal vectors are already calculated. I know how it has to be done but do not have the time to do it, so is there an already existing function? Thanks!

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