OpenGL rain effect

Started by
2 comments, last by AndreySerba 20 years ago
Is any links to OpenGL rain effect explanation effect? Help please...
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create a particle emmiter above the eye and then create projresivly lower quality emmiters in a cone in front of the eye. also you might want to try over lays or masking or wahtever.
| Member of UBAAG (Unban aftermath Association of Gamedev)
First way i make rain using blurred lines,
and second way using particles. Effects is cool! But i''m interesting in rain effect similar with rain in 3D Mark 2003...
spawn a animated 3d model of a splash on the normal at random locations, with a spawn rate of that of the rain and a density of that of the rain. you'll never notice the difference unless you sitting around looking for hours.

[edited by - cibressus on March 30, 2004 5:49:39 AM]
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