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Culling systems

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I was wondering if there are any good tutorails on how to PROGRAM any of these following culling systems: octree tree, BSP, Super Frustum Culling. It would be helpful if it did it in OpenGL, but I guess anything is good. I would also like to now if any books talk about how to program any of those culling systems.

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quote:
Original post by 3dmodelerguy
all they give is teh code from what i can see and it is .net. i have vc++ 6 and i want some explanation and code together.


Yeah, hence the quotation marks around "tutorials." They have a document describing the Quake 3 BSP format, which is useful. Though, that''s probably not what you''re looking for.

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I don''t think so, I am going to want to display LARGE amounts of terrain and I hear that BSP is for indoor displaying. Any one else have a good site of ideas, I would also like to hear your ipinoin in octree is good for very lage terrain (about 1X the size of GTA:VC to 2X the size of GTA:VC). Thanks

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