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Preacher

Chess AI

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HI just starting to tackle the ai part of a chess project for college and i need to get it finished in two weeks . I''m using bitboards to store the piece opsitions etc. and i want to get a good foothold on the move validtaion. Does anyone know of any good detailed tutorials demos etc where i can see move validation using bitboards in action. Any help is great thanks all

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http://www.gamedev.net/community/forums/topic.asp?topic_id=213631

there is a tutorial in the article and resource section. I don;t know how good it is for you, but worth a look.

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I''ve taken a look at the tutorial and must say it is very good but at this stage i''m looking for more specific examples of how to evaluate the pieces moves using bitboards maybe some samples of code etc. ive worked out a few ideas for how this could be done but ive hit a few snags and want to get someone s else''s view on it

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