Using a scenegraph architecture helps productivity but I would not recommend Java3D, the multi-threaded architecture that makes it suitable for multi-processor scientific visualizations means trouble for most games. Better alternatives include the Xith3D project, which is a game-optimized open source port of Java3D, or straight OpenGL (through LWJGL or JOGL).
To debate with dmikesell
quote:The fact that the overwhelming majority of games are still done in C and C++, however, says (to me anyway) that Java isn't ready for this arena.
There aren't any JavaVMs available for consoles, that's the only really good reason why Java isn't ready for AAA-level development of titles suitable for consoles.
Then there are of course other reasons why established firms may not be ready for Java development yet. For instance, there will be a cost associated with having their programmers learn the language and its tools, and their productivity tools may be tied C/C++.
That equation is likely to shift with time though. Java development is very common in other industries than game development and at colleges, both sources for recruitment to the game industry.
quote:If anything, C# will start taking "market share" away from C/C++ in the future, not Java.
Pity that Microsoft started competing with Sony in the console market. That move probably ensured that C# will never make it onto the PS2. Sure, Java may never make it onto the Xbox, but the PS2 is still BY FAR the most important console and Java just has to cross that hurdle to become a very attractive candidate for AAA-level development.
Java-compiler firm Excelsior (developers of JET) have mentioned in the forums at javagaming.org that they have been in contact with Sony and Sun regarding the terms of a PS2 compile-target, then there is also GCJ, and the KaffeVM has been ported to Linux for the PS2. It wouldn't surprise me if some company drops a Java game script engine into one of its PS2 games in the near future.
We have also seen several off-the-shelf titles developed in Java in genres that may not be suitable for console ports (or by companies not eligable for console licenses), and it will be very interesting to see what happens when one such game really hits it big in the market (think Doom's effects for C development over assembly).
Still, just as there are still plenty of business systems in COBOL, C++ will be around long after something new (Java, C#, D, whatever) pushes it from its top position in desktop/console-AAA-client-game development (Java already owns mobile development, C++'s position is becoming contested on the server side, and Director is a strong contender for non-AAA level games such as children's games).
[edited by - HenryAPe on April 16, 2004 7:23:33 PM]