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IFooBar

Mini DirectX Engine Critique.

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I''d be intrested in hearing peoples opinions on the small engine. How it can be improved, how to go about adding things to it. The full source code is there, and it should compile right off the bat. It''s basically an advanced directx framework, does a lot of the "usual" stuff for you and keeps the flexibility (well that''s what ive tried to do anyways). It compiles perfectly fine with vs.net 2002. I *am* using the std::hash_map that ships with .net, so that would cause the compilation to break on other compilers. I''m intrested in making this "thing" (im not sure if it should be called an engine or a wrapper or what??) as flexible as possible while increasing (initially) test coding and then production coding. here''s the link: http://triplebuffer.devmaster.net/projects/dxw/ Docs and source are all on that page. Thanks. PS: Please critique it to death.

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