Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

2dcoder

.SetGammaRamp - Failing (VB6 DX8)

This topic is 5287 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

'' '' Get current ramp '' D3DDevice.getgammaramp originalRamp '' '' Set current ramp '' D3DDevice.SetGammaRamp D3DSGR_NO_CALIBRATION, originalRamp Screen goes black when using SetGammaRamp to the original ramp even though the original ramp vales are being loaded in correctly. (I examined the originalRamp arrays and data is there.) Any help would be appreciated, thanks.

Share this post


Link to post
Share on other sites
Advertisement
wow, after searching the forum here it seems there is either a bug in the SDK docs or a bug in the gamma routines themselves. It appears no one has gamma working correctly? (DX8)

Anyone? Thanks...

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!