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.SetGammaRamp - Failing (VB6 DX8)

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'' '' Get current ramp '' D3DDevice.getgammaramp originalRamp '' '' Set current ramp '' D3DDevice.SetGammaRamp D3DSGR_NO_CALIBRATION, originalRamp Screen goes black when using SetGammaRamp to the original ramp even though the original ramp vales are being loaded in correctly. (I examined the originalRamp arrays and data is there.) Any help would be appreciated, thanks.

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wow, after searching the forum here it seems there is either a bug in the SDK docs or a bug in the gamma routines themselves. It appears no one has gamma working correctly? (DX8)

Anyone? Thanks...

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