All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
42
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
"Stealing" screenshots
Graphics and GPU Programming
Programming
Started by
Fuzztrek
March 29, 2004 06:48 PM
9
comments, last by
Fuzztrek
20 years ago
Prev
1
2
(current)
Fuzztrek
572
Author
March 30, 2004 10:01 AM
Hmm.. I might try sending the message.. Hopefully it wouldn''t slow the game down too much, since I would be converting it in another process.
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Which design pattern to dodge the craziness of immediate mode?
General and Gameplay Programming
AABB collision
For Beginners
Advertisement
Recommended Tutorials
Learning Android Development with Unity
General and Gameplay Programming
Team Some People (DigiPen)
Interviews
Writing Game Music : Part I
Music and Sound FX
The One: A Singleton Discussion
General and Gameplay Programming
Interview with Roger Pederson
Interviews
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top