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lly20000

When I was make a ShadowVolume found a question?

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Now I was make animate object for LPD3DFRAME and I was look dx9 sdk ShadowVolume example and in this example the object use CD3DMESH to lock vertex buffer and I was use LPD3DFRAME->pMeshContainer->MeshData.pMesh->LockVertexBuffer(0L, (LPVOID*)&pVertices); to lock vertex buffer but found a access error and can''t lock vertex buffer please tell me how to do ???

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Be sure to check all your pointers for valid values. Usually not every LPD3DXFRAME object contains a mesh container--usually only one or a few.

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