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Terrain to TriangleStrip

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I read this technique in a topic in this site. So I got a grid: 6 7 8 3 4 5 0 1 2 the trianglestrip indexes are: 0, 3, 1, 4, 2, 5, 5!, 3!, 3 ... It works well, but dx renders the line triangle(5, 3). But it is a degenerate triangle, so d3d have to drop. What do you think ? Other solution ?

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