Is there any sort of program or application out there that enables me to enter a shader, specify a model, and see the result, BUT also do a "pause" and look inside, and step into the code of the shader, allowing me to view step by step whats going on, and what values variables are geting assigned?
I have a few bones to pick with shaders...
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id
Steping into the code: Shaders
I''ve heard that indeed you can. Any way of doing something similar, even if using some middle-ware package to simulate the shader pipeline, under OpenGL?
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id
RenderMonkey is the software you''re looking for. I''m not sure how much debugging support it has.
http://www.ati.com/developer/sdk/radeonSDK/html/Tools/RenderMonkey.html
http://www.ati.com/developer/sdk/radeonSDK/html/Tools/RenderMonkey.html
RenderMonkey won''t help him do it with OpenGL though.
I''m not aware of any tools that let you do shader debugging with OpenGL. You could try asking something similar on the opengl.org message boards, perhaps somebody knows better there.
-Mezz
I''m not aware of any tools that let you do shader debugging with OpenGL. You could try asking something similar on the opengl.org message boards, perhaps somebody knows better there.
-Mezz
The next version of RenderMonkey will support OGL but I have no idea when it'll be out, I don't think it'll be *too* long though...
[edited by - Theriomorph on March 31, 2004 4:32:52 AM]
[edited by - Theriomorph on March 31, 2004 4:32:52 AM]
i''ve downloaded rendermonkey 1.5, wich has glslang in..
If that''s not the help you''re after then you''re going to have to explain the problem better than what you have. - joanusdmentia
davepermen.net
If that''s not the help you''re after then you''re going to have to explain the problem better than what you have. - joanusdmentia
davepermen.net
Ah, I see, roll on the public release of RenderMonkey 1.5.
Registered developers get it now, but it''s early April for the rest of us I believe.
-Mezz
Registered developers get it now, but it''s early April for the rest of us I believe.
-Mezz
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